Oh, that is a cool one! I love that mechanic (have to show this my wife who in her childhood excessively played a pool billard game for Game Boy… that and Tetris, of course). Really satisfying asteroid explosions as well! A note to the start screen: I’d suggest to make the »Play« button look like an actual button to get a sense of actually colliding with it (btw, I really like that you already use the in-game mechanic in the start menu!). And maybe put the info about »smashing it to start the game« in a bubble close to that button. Cause I had not read that far in the beginning and was surely surprised when the game suddenly just started.
Congrats on keeping it to the 3 hours! The review deadline is getting closer and closer, so I try to get to one more of the Trijam entries now, but I’ll return to Asteroid Smasher… who proofed to me that arcade-likes can really profit from a modern technology like Drag’n’Drop. :)
Oooh yes the idea to make the Play button actually a smash-able object is neat! I didn't even think of that during my devtime :') And yes, a floating bubble to smash the play button would definitely help. I was on the fence about using the in-game mechanic in start menu, was my first time doing it. Thanks to your advice though, now I'll be able to incorporate such menus better in the future! Appreciate your feedback!
Your comment is very heart-warming, I'm glad to see that you enjoyed the game! Thanks again for leaving such a nice feedback!
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Oh, that is a cool one! I love that mechanic (have to show this my wife who in her childhood excessively played a pool billard game for Game Boy… that and Tetris, of course). Really satisfying asteroid explosions as well! A note to the start screen: I’d suggest to make the »Play« button look like an actual button to get a sense of actually colliding with it (btw, I really like that you already use the in-game mechanic in the start menu!). And maybe put the info about »smashing it to start the game« in a bubble close to that button. Cause I had not read that far in the beginning and was surely surprised when the game suddenly just started.
Congrats on keeping it to the 3 hours! The review deadline is getting closer and closer, so I try to get to one more of the Trijam entries now, but I’ll return to Asteroid Smasher… who proofed to me that arcade-likes can really profit from a modern technology like Drag’n’Drop. :)
Oooh yes the idea to make the Play button actually a smash-able object is neat! I didn't even think of that during my devtime :') And yes, a floating bubble to smash the play button would definitely help. I was on the fence about using the in-game mechanic in start menu, was my first time doing it. Thanks to your advice though, now I'll be able to incorporate such menus better in the future! Appreciate your feedback!
Your comment is very heart-warming, I'm glad to see that you enjoyed the game! Thanks again for leaving such a nice feedback!
Simple but effective! I really like it!
I scored 74 points in my second game
74 on second game is quite good! I'm glad that you liked it!
Thanks!